Chuck E. Cheese's Memory Match: Difference between revisions
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'''''Chuck E. Cheese's Memory Match''''' is a custom arcade game by ''[https://coastalamusements.com/ Coastal Amusements]'' made for [[Chuck E. Cheese's]] locations in 1993. |
'''''Chuck E. Cheese's Memory Match''''' is a custom arcade game by ''[https://coastalamusements.com/ Coastal Amusements]'' made for [[Chuck E. Cheese's]] locations in 1993. |
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The game is a standard design arcade cabinet for the time, with artwork of the main Chuck E. cast all around the sides. The game is displayed on a CRT monitor, with a single speaker for mono audio output. The control panel consists of nine numbered buttons, which can light up during gameplay. The game required tokens to play, and would dispense tickets at the end of a session. |
The game is a standard design arcade cabinet for the time, with artwork of the main Chuck E. cast all around the sides. The game is displayed on a CRT monitor, with a single speaker for mono audio output. The control panel consists of nine numbered buttons, which can light up during gameplay. The game required tokens to play, and would dispense tickets at the end of a session. |
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The cabinet would also see a Spanish release, replacing the Memory Match logo on the control board for a set of instructions. |
The cabinet would also see a Spanish release, replacing the Memory Match logo on the control board for a set of instructions. ''[https://coastalamusements.com/ Coastal Amusements]'' would later use this as their base for the |
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== Gameplay |
== Gameplay== |
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The game is a standard memory matching game. Instead of matching 2 hidden objects on the same board however, you only need to match one to the current character on-screen, giving the player double the chances of a correct choice. Nine buttons are available for the player, each to pick which character curtain to unveil. The game dispenses tickets based on how many matches can be made before the time runs out.[[File:Updated Memory Match Cabinet.jpg|thumb|Updated Cabinet Design]][[File:Memory Match Title Screen.png|thumb|Title Screen]] |
The game is a standard memory matching game. Instead of matching 2 hidden objects on the same board however, you only need to match one to the current character on-screen, giving the player double the chances of a correct choice. Nine buttons are available for the player, each to pick which character curtain to unveil. The game dispenses tickets based on how many matches can be made before the time runs out.[[File:Updated Memory Match Cabinet.jpg|thumb|Updated Cabinet Design]][[File:Memory Match Title Screen.png|thumb|Title Screen]] |
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== |
==Updated Cabinet== |
||
Around 2000-2001, new cabinets produced would contain updated artwork to match the current branding at the time. |
Around 2000-2001, new cabinets produced would contain updated artwork to match the current branding at the time. |
||
The marquee, monitor plexi, and control panel would update Chuck E.'s design to the current style, while leaving the rest of the characters the same. All logos and branding were also changed to match the current style. The control panel would see additional changes, scaling up the character artwork, and moving the copyrighted text towards the buttons, removing the "1992" artwork copyright date seen on the original cabinet. |
The marquee, monitor plexi, and control panel would update Chuck E.'s design to the current style, while leaving the rest of the characters the same. All logos and branding were also changed to match the current style. The control panel would see additional changes, scaling up the character artwork, and moving the copyrighted text towards the buttons, removing the "1992" artwork copyright date seen on the original cabinet. |
||
== |
==Voices== |
||
All characters are voiced in the game, commenting briefly on the player's actions. Chuck E. also reminds the player to take out their tickets at the end of the game. Scott Wilson, the voice of Chuck E. Cheese at the time, voices all male characters in the game, filling in Bob West's role for Jasper T. Jowls and Pasqually. Helen Henny is voiced by Karisa Mckinney, her current voice actor at the time. |
All characters are voiced in the game, commenting briefly on the player's actions. Chuck E. also reminds the player to take out their tickets at the end of the game. Scott Wilson, the voice of Chuck E. Cheese at the time, voices all male characters in the game, filling in Bob West's role for Jasper T. Jowls and Pasqually. Helen Henny is voiced by Karisa Mckinney, her current voice actor at the time. |
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[[File:Chuck Can You Find Me.wav|none|thumb|Chuck: "Hi there! I'm Chuck E. Cheese! Can you find me?"]][[File:Jasper Can You Find Me.wav|none|thumb|Jasper: "Hi! I'm Jasper T. Jowls! Can you find me?"]][[File:Munch Can You Find Me.wav|none|thumb|Munch: "Hello! I'm Mr. Munch! Can you find me?"]][[File:Pasqually Can You Find Me.wav|none|thumb|Pasqually: "Hi! I'm-a Pasqually! Can you find me?"]][[File:Helen Can You Find Me.wav|none|thumb|Helen: "Hi! I'm Helen Henny! Can you find me?"]] |
[[File:Chuck Can You Find Me.wav|none|thumb|Chuck: "Hi there! I'm Chuck E. Cheese! Can you find me?"]][[File:Jasper Can You Find Me.wav|none|thumb|Jasper: "Hi! I'm Jasper T. Jowls! Can you find me?"]][[File:Munch Can You Find Me.wav|none|thumb|Munch: "Hello! I'm Mr. Munch! Can you find me?"]][[File:Pasqually Can You Find Me.wav|none|thumb|Pasqually: "Hi! I'm-a Pasqually! Can you find me?"]][[File:Helen Can You Find Me.wav|none|thumb|Helen: "Hi! I'm Helen Henny! Can you find me?"]] |
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== |
==Text == |
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<code>%d%dAuditsAdjustmentsDiagnostics |
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A Message from Dave |
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Return to Game |
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EXIT |
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EXIT - |
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Save Changes |
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EXIT - |
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Cancel |
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Changes |
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Main Menu |
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A message from Dave..."Just say 'No, thank you' to drugs!" |
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%3d%3d%5u%5d%8ld%8ld%6.2f%c |
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RAM Test |
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Program ROM |
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TestSwitch |
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TestLamp |
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TestMonitor |
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AdjustInspect |
|||
Graphics |
|||
ROMsSound |
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TestDisplay |
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EEPROM |
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Dispense a Ticket |
|||
DiagnosticsRAM |
|||
TestRAM |
|||
Test in progress... |
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Passed. |
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Failed at %p |
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Press center button to exit. |
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ROM Test |
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ROM Test in progress... |
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Passed. |
|||
Failed. |
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calculated checksum = %04X%04Xstored |
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checksum = %04X%04X |
|||
Press center button to exit. |
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Display Entire GROM space |
|||
U126 U127 U128 U129 |
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U122 U123 U124 U125 |
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Press center button to exit. |
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Use buttons to scroll. |
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Press center button to exit. |
|||
Use buttons to scroll. |
|||
Press center button to exit. |
|||
Use buttons to scroll. |
|||
Press center button to exit. |
|||
Use buttons to scroll. |
|||
Press center button to exit. |
|||
Use buttons to scroll. |
|||
Press center button to exit. |
|||
Press center button to exit. |
|||
Lamp Test |
|||
Press center button to exit. |
|||
Switch Test |
|||
Button 1 : |
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Button 2 : |
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Button 3 : |
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Button 4 : |
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Button 5 : |
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Button 6 : |
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Button 7 : |
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Button 8 : |
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Button 9 : |
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ON |
|||
OFF |
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Left Coin : |
|||
ON |
|||
OFF |
|||
Right Coin : |
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ON |
|||
OFF |
|||
Service : |
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ON |
|||
OFF |
|||
Ticket Opto : \ |
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ON |
|||
OFF |
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Volume Up : |
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ON |
|||
OFF |
|||
Volume Down : |
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ON |
|||
OFF |
|||
Press TEST button to exit. |
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Sound Test |
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Playing Sound %u |
|||
Press center button to exit. |
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Sound Test |
|||
Playing Sound %u |
|||
Press center button to exit. |
|||
Sound Test |
|||
Playing Sound %u |
|||
Press center button to exit. |
|||
EEPROM Contents%04X |
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Press center button to exit. |
|||
CoinsLeft |
|||
:Right |
|||
:Total |
|||
:LifetimePeriod |
|||
Clear |
|||
Lifetime Audits |
|||
Clear |
|||
Period Audits |
|||
TicketsTotal : |
|||
Average : |
|||
Games Played |
|||
Audits20 |
|||
Seconds25 |
|||
Seconds30 |
|||
Seconds35 |
|||
Seconds40 |
|||
Seconds45 |
|||
Seconds50 |
|||
Seconds55 |
|||
Seconds60 |
|||
SecondsGame |
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TimeTickets : |
|||
No MatchesTickets : |
|||
1 MatchTickets : |
|||
2 MatchesTickets : |
|||
3 MatchesTickets : |
|||
4 MatchesTickets : |
|||
5 Matches |
|||
Coins Per Credit |
|||
COINS PER CREDIT = 0 FOR FREE PLAY |
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FREE PLAY DISABLES TICKET DISPENSER |
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Ticket Payouts \ |
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CreditsEvery |
|||
CycleEvery 2 |
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CyclesEvery 3 |
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CyclesEvery 5 |
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CyclesNever |
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Attract Mode Sounds |
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Attract Mode Sounds |
|||
Sound Volume |
|||
Ticket Payouts \ |
|||
CreditsGame |
|||
TimeCurtain |
|||
Mode |
|||
All lamps during game |
|||
Restore Factory Settings |
|||
Adjustments* * * * |
|||
Adjust Sound Volume |
|||
Use + and - to adjust volume. |
|||
Press center button to exit.%5d%5d%5d%5d%5d%5d%5d |
|||
Restore Factory Settings |
|||
Coins Per Credit = %5d |
|||
Attract Sounds = %5d |
|||
Game Time = %5d |
|||
Tickets : No Matches = %5d |
|||
Tickets : 1 Match = %5d |
|||
Tickets : 2 Matches = %5d |
|||
Tickets : 3 Matches = %5d |
|||
Tickets : 4 Matches = %5d |
|||
Tickets : 5 Matches = %5d |
|||
Curtain Mode = %5d |
|||
All lamps during game= %5d |
|||
Press test button to accept. |
|||
Press center button to cancel.</code> |
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==Parts / Cabinet== |
==Parts / Cabinet== |
Revision as of 14:44, 1 December 2021
Chuck E. Cheese's Memory Match is a custom arcade game by Coastal Amusements made for Chuck E. Cheese's locations in 1993.
The game is a standard design arcade cabinet for the time, with artwork of the main Chuck E. cast all around the sides. The game is displayed on a CRT monitor, with a single speaker for mono audio output. The control panel consists of nine numbered buttons, which can light up during gameplay. The game required tokens to play, and would dispense tickets at the end of a session.
The cabinet would also see a Spanish release, replacing the Memory Match logo on the control board for a set of instructions. Coastal Amusements would later use this as their base for the
Gameplay
The game is a standard memory matching game. Instead of matching 2 hidden objects on the same board however, you only need to match one to the current character on-screen, giving the player double the chances of a correct choice. Nine buttons are available for the player, each to pick which character curtain to unveil. The game dispenses tickets based on how many matches can be made before the time runs out.
Updated Cabinet
Around 2000-2001, new cabinets produced would contain updated artwork to match the current branding at the time.
The marquee, monitor plexi, and control panel would update Chuck E.'s design to the current style, while leaving the rest of the characters the same. All logos and branding were also changed to match the current style. The control panel would see additional changes, scaling up the character artwork, and moving the copyrighted text towards the buttons, removing the "1992" artwork copyright date seen on the original cabinet.
Voices
All characters are voiced in the game, commenting briefly on the player's actions. Chuck E. also reminds the player to take out their tickets at the end of the game. Scott Wilson, the voice of Chuck E. Cheese at the time, voices all male characters in the game, filling in Bob West's role for Jasper T. Jowls and Pasqually. Helen Henny is voiced by Karisa Mckinney, her current voice actor at the time.
Text
%d%dAuditsAdjustmentsDiagnostics
A Message from Dave
Return to Game
EXIT
EXIT -
Save Changes
EXIT -
Cancel
Changes
Main Menu
A message from Dave..."Just say 'No, thank you' to drugs!"
%3d%3d%5u%5d%8ld%8ld%6.2f%c
RAM Test
Program ROM
TestSwitch
TestLamp
TestMonitor
AdjustInspect
Graphics
ROMsSound
TestDisplay
EEPROM
Dispense a Ticket
DiagnosticsRAM
TestRAM
Test in progress...
Passed.
Failed at %p
Press center button to exit.
ROM Test
ROM Test in progress...
Passed.
Failed.
calculated checksum = %04X%04Xstored
checksum = %04X%04X
Press center button to exit.
Display Entire GROM space
U126 U127 U128 U129
U122 U123 U124 U125
Press center button to exit.
Use buttons to scroll.
Press center button to exit.
Use buttons to scroll.
Press center button to exit.
Use buttons to scroll.
Press center button to exit.
Use buttons to scroll.
Press center button to exit.
Use buttons to scroll.
Press center button to exit.
Press center button to exit.
Lamp Test
Press center button to exit.
Switch Test
Button 1 :
Button 2 :
Button 3 :
Button 4 :
Button 5 :
Button 6 :
Button 7 :
Button 8 :
Button 9 :
ON
OFF
Left Coin :
ON
OFF
Right Coin :
ON
OFF
Service :
ON
OFF
Ticket Opto : \
ON
OFF
Volume Up :
ON
OFF
Volume Down :
ON
OFF
Press TEST button to exit.
Sound Test
Playing Sound %u
Press center button to exit.
Sound Test
Playing Sound %u
Press center button to exit.
Sound Test
Playing Sound %u
Press center button to exit.
EEPROM Contents%04X
Press center button to exit.
CoinsLeft
- Right
- Total
- LifetimePeriod
Clear
Lifetime Audits
Clear
Period Audits
TicketsTotal :
Average :
Games Played
Audits20
Seconds25
Seconds30
Seconds35
Seconds40
Seconds45
Seconds50
Seconds55
Seconds60
SecondsGame
TimeTickets :
No MatchesTickets :
1 MatchTickets :
2 MatchesTickets :
3 MatchesTickets :
4 MatchesTickets :
5 Matches
Coins Per Credit
COINS PER CREDIT = 0 FOR FREE PLAY
FREE PLAY DISABLES TICKET DISPENSER
Ticket Payouts \
CreditsEvery
CycleEvery 2
CyclesEvery 3
CyclesEvery 5
CyclesNever
Attract Mode Sounds
Attract Mode Sounds
Sound Volume
Ticket Payouts \
CreditsGame
TimeCurtain
Mode
All lamps during game
Restore Factory Settings
Adjustments* * * *
Adjust Sound Volume
Use + and - to adjust volume.
Press center button to exit.%5d%5d%5d%5d%5d%5d%5d
Restore Factory Settings
Coins Per Credit = %5d
Attract Sounds = %5d
Game Time = %5d
Tickets : No Matches = %5d
Tickets : 1 Match = %5d
Tickets : 2 Matches = %5d
Tickets : 3 Matches = %5d
Tickets : 4 Matches = %5d
Tickets : 5 Matches = %5d
Curtain Mode = %5d
All lamps during game= %5d
Press test button to accept.
Press center button to cancel.
Parts / Cabinet
-
Instructions on the Spanish version of the original cabinet design, replacing the logo on the control panel.
-
Cabinet Speker Mounting Panel (27 1/8 X 11 3/4 X 3/4)
-
Right Side Panel
-
Left Side Panel
-
Marquee
-
Monitor Plexi (27⅛ X 14⅛ X ¼)
-
Cabinet Corner Brackets (1 x 1 X 3)
-
Monitor Bezel Brackets
-
Back Door (27 X 46¼ X ¾)
-
Cabinet Top Handle
-
Metal Speaker Grill
-
Cabinet Bottom Panel (27⅛ X 18¼ X ¾)
-
Cabinet Upper Back Panel (27⅛ X 11¾ X ¾)
-
Cabinet Monitor Plexi Support Panel (27⅛ X 8½ X ¾)
-
Cabinet Monitor Mounting Panel (26¼ X 23⅝ X ¾)
-
Cabinet Upper Panel (27⅛ X 8½ X ¾)
-
Cabinet PCB Shelf (27⅛ X 18 X ¾)
-
Cabinet Top Panel (27⅛ X 16 X ¾)
-
Cabinet Top Panel (27⅛ X 9¼ X ¾)
-
Cabinet Front Panel (30⅛ X 27⅛ X ¾)